feat(Go-Tool):
2020/12/31:新增项目案例(角色技能树)
2020/12/31: 修改diliver包结构
This commit is contained in:
@@ -0,0 +1,32 @@
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/*
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* @Author : huangzj
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* @Time : 2020/12/29 17:39
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* @Description:
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*/
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package SkillTopology
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import (
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"Go-Tool/ProgressTest/SkillTopology/model"
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"fmt"
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"testing"
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)
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func TestDrawSkill(t *testing.T) {
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topology := GetCounsellorSkillByDb(NewSkilledWorker(), model.CounsellorId)
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DealWithUnLockSkill(topology)
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}
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func TestUpdateSkill(t *testing.T) {
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//测试一个没有达到升级条件的节点7
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topology := GetCounsellorSkillByDb(NewSkilledWorker(), model.CounsellorId)
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ok := CheckSkillUpdate(topology, 7)
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fmt.Println(fmt.Sprintf("技能7是否满足升级条件:%v", ok))
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//测试一个可以升级的节点:11
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ok = CheckSkillUpdate(topology, 11)
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fmt.Println(fmt.Sprintf("技能11是否满足升级条件:%v", ok))
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}
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@@ -0,0 +1,19 @@
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/*
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* @Author : huangzj
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* @Time : 2020/12/29 17:25
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* @Description:业务场景
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*/
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package SkillTopology
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import "Go-Tool/ProgressTest/SkillTopology/model"
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//获取根据大臣的数据获取一个大臣对应的技能树拓扑的等级对应关系
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func GetCounsellorSkillByDb(worker *SkilledWorker, counsellorId int) *model.Topology {
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counsellor := worker.CounsellorSrv.GetCounsellorSkill(counsellorId)
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//根据大臣Id获取大臣技能树拓扑
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topology := SkillTopologyMap[counsellorId]
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//根据大臣当前等级信息,组合技能树技能等级
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topology = MakeSimulationSkillsWithLevel(topology, counsellor.Skill)
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return topology
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}
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@@ -0,0 +1,151 @@
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/*
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* @Author : huangzj
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* @Time : 2020/12/29 14:22
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* @Description:模拟的一个大臣的技能树拓扑关系
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*/
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package SkillTopology
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import "Go-Tool/ProgressTest/SkillTopology/model"
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type NodeRelation struct {
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ParentId int
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ChildrenId []int
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}
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var (
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//拓扑父子关系,模拟读配置
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topologyConfig = map[int][]int{
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1: {2, 3, 4},
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2: {8},
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3: {5, 6},
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4: {10, 11},
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5: {7},
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6: {7},
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8: {9},
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10: {12},
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11: {12},
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}
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headNodeId = 1
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)
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//模拟其中一个大臣获取技能拓扑
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func SimulationParamGetTopology(worker *SkilledWorker) *model.Topology {
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//模拟获取技能链
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skill1 := SimulationSkills(worker)
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//拓扑父关系
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skill1 = BackSteppingHeadWithChildren(skill1)
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topology := &model.Topology{
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HeadSkillNode: skill1,
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CounsellorId: model.CounsellorId,
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SkillIdMap: GetTopologyHeadMap(skill1), //获取技能Id和节点的对应关系,方便查找
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}
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return topology
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}
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func SimulationSkills(worker *SkilledWorker) *model.SkillNode {
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//根节点技能
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skill1 := &model.SkillNode{
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SkillId: 1,
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SkillFunc: worker.SkillId1,
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Parent: nil, //第一个技能的父节点应该是空的
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}
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skill2 := model.SkillNode{
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SkillId: 2,
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SkillFunc: worker.SkillId2,
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}
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skill3 := model.SkillNode{
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SkillId: 3,
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SkillFunc: worker.SkillId3,
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}
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skill4 := model.SkillNode{
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SkillId: 4,
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SkillFunc: worker.SkillId4,
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}
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skill5 := model.SkillNode{
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SkillId: 5,
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SkillFunc: worker.SkillId5,
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}
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skill6 := model.SkillNode{
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SkillId: 6,
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SkillFunc: worker.SkillId6,
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}
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skill7 := model.SkillNode{
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SkillId: 7,
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SkillFunc: worker.SkillId7,
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}
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skill8 := model.SkillNode{
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SkillId: 8,
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SkillFunc: worker.SkillId8,
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}
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skill9 := model.SkillNode{
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SkillId: 9,
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SkillFunc: worker.SkillId9,
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}
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skill10 := model.SkillNode{
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SkillId: 10,
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SkillFunc: worker.SkillId10,
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}
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skill11 := model.SkillNode{
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SkillId: 11,
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SkillFunc: worker.SkillId11,
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}
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skill12 := model.SkillNode{
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SkillId: 12,
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SkillFunc: worker.SkillId12,
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}
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skillMap := map[int]*model.SkillNode{
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1: skill1,
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2: &skill2,
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3: &skill3,
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4: &skill4,
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5: &skill5,
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6: &skill6,
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7: &skill7,
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8: &skill8,
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9: &skill9,
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10: &skill10,
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11: &skill11,
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12: &skill12,
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}
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//拓扑父子关系
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return MakeTopologyByConfig(skillMap, topologyConfig, headNodeId)
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}
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func MakeTopologyByConfig(nodes map[int]*model.SkillNode, config map[int][]int, headNodeId int) *model.SkillNode {
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headNode := nodes[headNodeId]
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if headNode == nil {
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return nil
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}
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for nodeId, childrenId := range config {
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childrenNodes := make([]*model.SkillNode, 0)
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for _, childId := range childrenId {
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if node := nodes[childId]; node != nil {
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childrenNodes = append(childrenNodes, node)
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}
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}
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nodes[nodeId].Children = childrenNodes
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}
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return headNode
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}
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//组装技能所对应的Map节点
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func MakeSimulationSkillsWithLevel(topology *model.Topology, skillList []*model.Skill) *model.Topology {
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if topology == nil || topology.HeadSkillNode == nil || len(skillList) == 0 {
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return topology
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}
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skillIdMap := topology.SkillIdMap
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for _, skill := range skillList {
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if v, ok := skillIdMap[skill.Id]; ok {
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v.Level = skill.Level
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skillIdMap[skill.Id] = v
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}
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}
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return topology
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}
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@@ -0,0 +1,79 @@
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/*
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* @Author : huangzj
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* @Time : 2020/12/29 14:21
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* @Description:
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*/
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package SkillTopology
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import (
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"Go-Tool/ProgressTest/SkillTopology/dbOperation"
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"fmt"
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)
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type Session int
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type SkilledWorker struct {
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TX Session //在实际的程序中,这个地方应该是事务,这边示例只用int暂且表示^_^
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CounsellorSrv *dbOperation.CounsellorSrv //在实际的程序中,这个地方是大臣的Srv,以此从数据库中获取大臣信息,这边示例只用int暂且表示
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SkillPointSrv *dbOperation.SkillPointSrv //在实际的程序中,这个地方应该是技能点的Srv,以此获得数据库数据,这边示例只用int暂且表示
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//...... 其他相关的属性srv
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}
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func NewSkilledWorker() *SkilledWorker {
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return &SkilledWorker{
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TX: 0,
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CounsellorSrv: dbOperation.NewCounsellorSrv(),
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SkillPointSrv: dbOperation.NewSkillPointSrv(),
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}
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}
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//这边的技能模拟对应实际技能,示例只做输出
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func (*SkilledWorker) SkillId1() {
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fmt.Println("我是技能1")
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}
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func (*SkilledWorker) SkillId2() {
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fmt.Println("我是技能2")
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}
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func (*SkilledWorker) SkillId3() {
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fmt.Println("我是技能3")
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}
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func (*SkilledWorker) SkillId4() {
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fmt.Println("我是技能4")
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}
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func (*SkilledWorker) SkillId5() {
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fmt.Println("我是技能5")
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}
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func (*SkilledWorker) SkillId6() {
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fmt.Println("我是技能6")
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}
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func (*SkilledWorker) SkillId7() {
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fmt.Println("我是技能7")
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}
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func (*SkilledWorker) SkillId8() {
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fmt.Println("我是技能8")
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}
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func (*SkilledWorker) SkillId9() {
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fmt.Println("我是技能9")
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}
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func (*SkilledWorker) SkillId10() {
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fmt.Println("我是技能10")
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}
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func (*SkilledWorker) SkillId11() {
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fmt.Println("我是技能11")
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}
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func (*SkilledWorker) SkillId12() {
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fmt.Println("我是技能12")
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}
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@@ -0,0 +1,22 @@
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/*
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* @Author : huangzj
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* @Time : 2020/12/29 15:46
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* @Description:
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*/
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package SkillTopology
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import "Go-Tool/ProgressTest/SkillTopology/model"
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var SkillTopologyMap map[int]*model.Topology
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func GetSkillTopologyMapById(counsellorId int) *model.Topology {
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return SkillTopologyMap[counsellorId]
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}
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func init() {
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SkillTopologyMap = make(map[int]*model.Topology, 0)
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SkillTopologyMap[model.CounsellorId] = SimulationParamGetTopology(NewSkilledWorker())
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//....下面是不同大臣的初始化技能树链
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}
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@@ -0,0 +1,145 @@
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/*
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* @Author : huangzj
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* @Time : 2020/12/29 16:20
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* @Description:拓扑工具
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*/
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package SkillTopology
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import "Go-Tool/ProgressTest/SkillTopology/model"
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//设置技能提升,执行对应的方法
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func SkillUpdate(topology *model.Topology, skillId int) {
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//如果技能满足提升的条件
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if CheckSkillUpdate(topology, skillId) {
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skill := topology.SkillIdMap[skillId]
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skill.Level = skill.Level + 1
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//执行技能方法
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skill.SkillFunc()
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//更新节点信息
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topology.SkillIdMap[skillId] = skill
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//刷新对应父节点的属性
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RefreshParent(skill)
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//刷新对应子节点的属性
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RefreshChildren(skill)
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return
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}
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panic("技能未达到解锁要求")
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}
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//当技能发生变化的时候,刷新父节点对应的该技能的属性
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func RefreshParent(skill *model.SkillNode) {
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for _, parent := range skill.Parent {
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children := make([]*model.SkillNode, 0)
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for _, child := range parent.Children {
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if child.SkillId != skill.SkillId {
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children = append(children, child)
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} else {
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children = append(children, skill)
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}
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}
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parent.Children = children
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}
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}
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//当技能发生变化的时候,刷新子节点对应的技能的属性
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func RefreshChildren(skill *model.SkillNode) {
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for _, child := range skill.Children {
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parent := make([]*model.SkillNode, 0)
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for _, p := range child.Parent {
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if child.SkillId != skill.SkillId {
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parent = append(parent, p)
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} else {
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parent = append(parent, skill)
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}
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}
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child.Parent = parent
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}
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}
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//校验技能升级是否合法
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func CheckSkillUpdate(topology *model.Topology, skillId int) bool {
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skill := topology.SkillIdMap[skillId]
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if topology == nil || topology.HeadSkillNode == nil || skill == nil {
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return false
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}
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//父节点升级,直接返回true
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if skill.Parent == nil {
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return true
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}
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for _, parent := range skill.Parent {
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if parent.Level == 0 {
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return false
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}
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}
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return true
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}
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//执行所有等级大于0的技能效果
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func DealWithUnLockSkill(topology *model.Topology) {
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if topology == nil || topology.HeadSkillNode == nil {
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return
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}
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node := topology.HeadSkillNode
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travelDealSkillNode(node)
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}
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//获取技能Id对应的技能节点
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func GetTopologyHeadMap(node *model.SkillNode) map[int]*model.SkillNode {
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skillIdMap := make(map[int]*model.SkillNode, 0)
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if node == nil {
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return skillIdMap
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}
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//头节点的处理
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skillIdMap[node.SkillId] = node
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//遍历所有的子节点
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travelSkillNode(node, skillIdMap)
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return skillIdMap
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}
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//已经设置好子节点属性(Children),反推父节点属性(Parent)
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func BackSteppingHeadWithChildren(node *model.SkillNode) *model.SkillNode {
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if node == nil {
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return node
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}
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//头节点的处理
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travelNodeSetParent(node)
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return node
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}
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func travelDealSkillNode(node *model.SkillNode) {
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//执行对应的方法
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if node.SkillFunc != nil && node.Level > 0 {
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node.SkillFunc()
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}
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//递归遍历所有的子节点
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for _, child := range node.Children {
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travelDealSkillNode(child)
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}
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}
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func travelNodeSetParent(node *model.SkillNode) {
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for _, child := range node.Children {
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if child != nil {
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//有多个父的情况
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if child.Parent != nil || len(child.Parent) != 0 {
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child.Parent = append(child.Parent, node)
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} else {
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child.Parent = []*model.SkillNode{node}
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}
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//再深入到子节点的内部
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travelNodeSetParent(child)
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}
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}
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}
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func travelSkillNode(node *model.SkillNode, skillIdMap map[int]*model.SkillNode) {
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for _, child := range node.Children {
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if child != nil {
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skillIdMap[child.SkillId] = child
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travelSkillNode(child, skillIdMap)
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}
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}
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}
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@@ -0,0 +1,106 @@
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/*
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* @Author : huangzj
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* @Time : 2020/12/29 16:59
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* @Description:
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||||
*/
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package SkillTopology
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import (
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"Go-Tool/ProgressTest/SkillTopology/model"
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"fmt"
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"testing"
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)
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//正确的输出应该是:
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//SkillId:1,Parent:[],Children:[2 3 4]
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//SkillId:2,Parent:[1],Children:[8]
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//SkillId:3,Parent:[1],Children:[5 6]
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//SkillId:4,Parent:[1],Children:[10 11]
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//SkillId:5,Parent:[3],Children:[7]
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//SkillId:6,Parent:[3],Children:[7]
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//SkillId:10,Parent:[4],Children:[12]
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//SkillId:11,Parent:[4],Children:[12]
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//SkillId:8,Parent:[2],Children:[9]
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//SkillId:9,Parent:[8],Children:[]
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//SkillId:12,Parent:[10 11],Children:[]
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//SkillId:7,Parent:[5 6],Children:[]
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func TestGetTopologyHeadMap(t *testing.T) {
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||||
|
||||
worker := NewSkilledWorker()
|
||||
skill1 := SimulationSkills(worker)
|
||||
//拓扑父关系
|
||||
skill1 = BackSteppingHeadWithChildren(skill1)
|
||||
for _, skill := range GetTopologyHeadMap(skill1) {
|
||||
var pId []int
|
||||
for _, p := range skill.Parent {
|
||||
pId = append(pId, p.SkillId)
|
||||
}
|
||||
var cId []int
|
||||
for _, c := range skill.Children {
|
||||
cId = append(cId, c.SkillId)
|
||||
}
|
||||
|
||||
fmt.Println(fmt.Sprintf("SkillId:%v,Parent:%v,Children:%v", skill.SkillId, pId, cId))
|
||||
}
|
||||
}
|
||||
|
||||
//正确的输出应该是:
|
||||
//SkillId:1,Parent:[]
|
||||
|
||||
//SkillId:2,Parent:[1]
|
||||
//SkillId:3,Parent:[1]
|
||||
//SkillId:4,Parent:[1]
|
||||
|
||||
//SkillId:5,Parent:[3]
|
||||
//SkillId:6,Parent:[3]
|
||||
|
||||
//SkillId:11,Parent:[4]
|
||||
//SkillId:10,Parent:[4]
|
||||
|
||||
//SkillId:8,Parent:[2]
|
||||
//SkillId:9,Parent:[8]
|
||||
|
||||
//SkillId:7,Parent:[5 6]
|
||||
//SkillId:12,Parent:[10 11]
|
||||
func TestBackSteppingHeadWithChildren(t *testing.T) {
|
||||
worker := NewSkilledWorker()
|
||||
skill1 := SimulationSkills(worker)
|
||||
//拓扑父关系
|
||||
skill1 = BackSteppingHeadWithChildren(skill1)
|
||||
for _, skill := range GetTopologyHeadMap(skill1) {
|
||||
var pId []int
|
||||
for _, p := range skill.Parent {
|
||||
pId = append(pId, p.SkillId)
|
||||
}
|
||||
fmt.Println(fmt.Sprintf("SkillId:%v,Parent:%v", skill.SkillId, pId))
|
||||
}
|
||||
}
|
||||
|
||||
//正确的输出为:
|
||||
//
|
||||
//我是技能11
|
||||
//父节点Id为4,对应的Update的子节点的Id为:11,Level为:4
|
||||
//子节点Id为12,对应的Update的父节点的Id为:11,Level为:4
|
||||
func TestSkillUpdate(t *testing.T) {
|
||||
topology := GetCounsellorSkillByDb(NewSkilledWorker(), model.CounsellorId)
|
||||
SkillUpdate(topology, 11)
|
||||
|
||||
for _, skill := range GetTopologyHeadMap(topology.HeadSkillNode) {
|
||||
for _, child := range skill.Children {
|
||||
if child.SkillId == 11 {
|
||||
fmt.Println(fmt.Sprintf("父节点Id为%v,对应的Update的子节点的Id为:%v,Level为:%v", skill.SkillId, child.SkillId, child.Level))
|
||||
}
|
||||
}
|
||||
for _, p := range skill.Parent {
|
||||
if p.SkillId == 11 {
|
||||
fmt.Println(fmt.Sprintf("子节点Id为%v,对应的Update的父节点的Id为:%v,Level为:%v", skill.SkillId, p.SkillId, p.Level))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* @Author : huangzj
|
||||
* @Time : 2020/12/29 14:49
|
||||
* @Description:
|
||||
*/
|
||||
|
||||
package dbOperation
|
||||
|
||||
import (
|
||||
"Go-Tool/ProgressTest/SkillTopology/model"
|
||||
)
|
||||
|
||||
type CounsellorSrv struct {
|
||||
}
|
||||
|
||||
func NewCounsellorSrv() *CounsellorSrv {
|
||||
return &CounsellorSrv{}
|
||||
}
|
||||
|
||||
//通过模拟的Id来获取对应的技能
|
||||
func (*CounsellorSrv) GetCounsellorSkill(counsellorId int) *model.Counsellor {
|
||||
skillPoint := NewSkillPointSrv()
|
||||
return &model.Counsellor{
|
||||
Id: model.CounsellorId,
|
||||
Name: "测试的大臣",
|
||||
Skill: skillPoint.GetAllSkillByCounsellorId(model.CounsellorId),
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* @Author : huangzj
|
||||
* @Time : 2020/12/29 14:48
|
||||
* @Description:
|
||||
*/
|
||||
|
||||
package dbOperation
|
||||
|
||||
import (
|
||||
"Go-Tool/ProgressTest/SkillTopology/model"
|
||||
"Go-Tool/util/file"
|
||||
"encoding/json"
|
||||
)
|
||||
|
||||
type SkillPointSrv struct {
|
||||
//.... 需要的所有属性
|
||||
}
|
||||
|
||||
func NewSkillPointSrv() *SkillPointSrv {
|
||||
return &SkillPointSrv{}
|
||||
}
|
||||
|
||||
func (*SkillPointSrv) RacePoint() {
|
||||
|
||||
}
|
||||
|
||||
type tmp struct {
|
||||
Skills []*model.Skill
|
||||
}
|
||||
|
||||
//模拟数据,未激活的技能(Level = 0 )技能设置为:6、7、8、10、12,其他为激活的技能,没有等级的技能在数据库不体现
|
||||
func (*SkillPointSrv) GetAllSkillByCounsellorId(counsellorId int) []*model.Skill {
|
||||
var tmp tmp
|
||||
content, _ := file.ReadJsonFile("F://Go_BySelf//src//Go-Tool//ProgressTest//SkillTopology//skill.json")
|
||||
_ = json.Unmarshal([]byte(content), &tmp)
|
||||
|
||||
return tmp.Skills
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
* @Author : huangzj
|
||||
* @Time : 2020/12/29 15:08
|
||||
* @Description:
|
||||
*/
|
||||
|
||||
package model
|
||||
|
||||
type Counsellor struct {
|
||||
Id int
|
||||
Name string
|
||||
Skill []*Skill
|
||||
}
|
||||
|
||||
type Skill struct {
|
||||
Id int
|
||||
Level int
|
||||
Description string
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
/*
|
||||
* @Author : huangzj
|
||||
* @Time : 2020/12/29 15:56
|
||||
* @Description:模拟数据
|
||||
*/
|
||||
|
||||
package model
|
||||
|
||||
const (
|
||||
CounsellorId = 10
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
/*
|
||||
* @Author : huangzj
|
||||
* @Time : 2020/12/29 15:00
|
||||
* @Description:技能树节点
|
||||
*/
|
||||
|
||||
package model
|
||||
|
||||
type SkillNode struct {
|
||||
SkillId int //技能Id,对应数据库技能Id字段 和 Skiller技能func
|
||||
Parent []*SkillNode //对应父关系节点,根节点是nil
|
||||
Children []*SkillNode //对应子关系节点,没有则为nil
|
||||
Level int //技能等级,通过技能等级判断该技能是否解锁,省去UnLock字段
|
||||
|
||||
SkillFunc func() //技能节点对应的技能提升效果
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
/*
|
||||
* @Author : huangzj
|
||||
* @Time : 2020/12/29 15:52
|
||||
* @Description:
|
||||
*/
|
||||
|
||||
package model
|
||||
|
||||
type Topology struct {
|
||||
HeadSkillNode *SkillNode //拓扑头结点
|
||||
CounsellorId int //拓扑对应的大臣Id
|
||||
SkillIdMap map[int]*SkillNode //技能ID对应的技能节点,方便查找
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
##情景说明
|
||||
|
||||
|
||||
程序需要实现对应的大臣对应的技能树功能,技能树解锁有前置条件,在程序启动的时候,对所有该大臣技能进行执行。
|
||||
|
||||
可支持技能升级等.
|
||||
|
||||
这边只是简单的设计通过一个类似拓扑的方式来处理大臣技能的框架。
|
||||

|
||||
@@ -0,0 +1,39 @@
|
||||
{
|
||||
"Skills": [
|
||||
{
|
||||
"Id": 1,
|
||||
"Level": 1,
|
||||
"Description": "技能1"
|
||||
},
|
||||
{
|
||||
"Id": 2,
|
||||
"Level": 1,
|
||||
"Description": "技能2"
|
||||
},
|
||||
{
|
||||
"Id": 3,
|
||||
"Level": 1,
|
||||
"Description": "技能3"
|
||||
},
|
||||
{
|
||||
"Id": 4,
|
||||
"Level": 1,
|
||||
"Description": "技能4"
|
||||
},
|
||||
{
|
||||
"Id": 5,
|
||||
"Level": 1,
|
||||
"Description": "技能5"
|
||||
},
|
||||
{
|
||||
"Id": 9,
|
||||
"Level": 1,
|
||||
"Description": "技能9"
|
||||
},
|
||||
{
|
||||
"Id": 11,
|
||||
"Level": 3,
|
||||
"Description": "技能11"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 106 KiB |
@@ -4,7 +4,7 @@
|
||||
* @Description:
|
||||
*/
|
||||
|
||||
package ProgressTest
|
||||
package diliver
|
||||
|
||||
import (
|
||||
"Go-Tool/util/file"
|
||||
@@ -23,7 +23,7 @@ type Deliver struct {
|
||||
|
||||
func MakeData() DeliverList {
|
||||
var deliver DeliverList
|
||||
content, _ := file.ReadJsonFile("F:\\Go_BySelf\\src\\Go-Tool\\ProgressTest\\deliverData.json")
|
||||
content, _ := file.ReadJsonFile("F:\\Go_BySelf\\src\\Go-Tool\\ProgressTest\\diliver\\deliverData.json")
|
||||
_ = json.Unmarshal([]byte(content), &deliver)
|
||||
return deliver
|
||||
}
|
||||
@@ -4,7 +4,7 @@
|
||||
* @Description:
|
||||
*/
|
||||
|
||||
package ProgressTest
|
||||
package diliver
|
||||
|
||||
import (
|
||||
"Go-Tool/util/rand"
|
||||
@@ -4,7 +4,7 @@
|
||||
* @Description:在工程中有一个需求是对 指定数量的数组进行划分,按照每一层的规则分成对应数量,这边做一个测试.(这种方式写的代码太麻烦了,直接废弃,后面有机会再弄)
|
||||
*/
|
||||
|
||||
package ProgressTest
|
||||
package diliver
|
||||
|
||||
import (
|
||||
"Go-Tool/util/rand"
|
||||
@@ -4,7 +4,7 @@
|
||||
* @Description:
|
||||
*/
|
||||
|
||||
package ProgressTest
|
||||
package diliver
|
||||
|
||||
import "github.com/ahmetb/go-linq"
|
||||
|
||||
@@ -39,7 +39,5 @@ gopkg.in/ini.v1 v1.62.0 h1:duBzk771uxoUuOlyRLkHsygud9+5lrlGjdFBb4mSKDU=
|
||||
gopkg.in/ini.v1 v1.62.0/go.mod h1:pNLf8WUiyNEtQjuu5G5vTm06TEv9tsIgeAvK8hOrP4k=
|
||||
gopkg.in/yaml.v2 v2.2.2 h1:ZCJp+EgiOT7lHqUV2J862kp8Qj64Jo6az82+3Td9dZw=
|
||||
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
|
||||
gopkg.in/yaml.v2 v2.2.8 h1:obN1ZagJSUGI0Ek/LBmuj4SNLPfIny3KsKFopxRdj10=
|
||||
gopkg.in/yaml.v2 v2.2.8/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
|
||||
gopkg.in/yaml.v2 v2.4.0 h1:D8xgwECY7CYvx+Y2n4sBz93Jn9JRvxdiyyo8CTfuKaY=
|
||||
gopkg.in/yaml.v2 v2.4.0/go.mod h1:RDklbk79AGWmwhnvt/jBztapEOGDOx6ZbXqjP6csGnQ=
|
||||
|
||||
@@ -58,8 +58,6 @@
|
||||
|
||||
2020/11/16:新增项目案例(按照一定规则对一组数据进行排序分组)
|
||||
|
||||
2020/11/23:修改项目案例(按照一定规则对一组数据进行排序分组)
|
||||
|
||||
2020/11/25:完善linq包使用示例
|
||||
|
||||
2020/12/7 :更新bit位操作工作 BitTool
|
||||
@@ -72,9 +70,15 @@
|
||||
|
||||
2020/12/16: 添加YAML和结构体转换工具
|
||||
|
||||
2020/12/31:新增项目案例(角色技能树)
|
||||
|
||||
# 修复日志
|
||||
2020/11/23:修改项目案例(按照一定规则对一组数据进行排序分组)
|
||||
|
||||
2020/12/16: 修复bitStore越位溢出的问题
|
||||
|
||||
2020/12/31: 修改diliver包结构
|
||||
|
||||
# mod vendor模式加载包
|
||||
通过go mod的方式加载的github上面的包会有报红的问题,但是包本身是可以运行的,这样就是会有一个问题,如果你想要点击去看方法的内容,没办法做到
|
||||
|
||||
|
||||
Reference in New Issue
Block a user